/*
 * Copyright 2014 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrGLShaderStringBuilder_DEFINED
#define GrGLShaderStringBuilder_DEFINED

#include "include/core/SkTypes.h"
#include "include/gpu/GrContextOptions.h"
#include "src/gpu/PipelineUtils.h"
#include "src/gpu/ganesh/GrGpu.h"
#include "src/gpu/ganesh/gl/GrGLContext.h"
#include "src/sksl/codegen/SkSLGLSLCodeGenerator.h"

namespace SkSL {
enum class ProgramKind : int8_t;
struct ProgramInterface;
struct ProgramSettings;
struct ShaderCaps;
} // namespace SkSL

namespace skgpu {
class ShaderErrorHandler;

inline bool SkSLToGLSL(const SkSL::ShaderCaps *caps, const std::string &sksl, SkSL::ProgramKind programKind,
    const SkSL::ProgramSettings &settings, std::string *glsl, SkSL::ProgramInterface *outInterface,
    ShaderErrorHandler *errorHandler)
{
    return SkSLToBackend(caps, &SkSL::ToGLSL, "GLSL", sksl, programKind, settings, glsl, outInterface, errorHandler);
}
} // namespace skgpu

GrGLuint GrGLCompileAndAttachShader(const GrGLContext &glCtx, GrGLuint programId, GrGLenum type,
    const std::string &glsl, bool shaderWasCached, GrThreadSafePipelineBuilder::Stats *,
    GrContextOptions::ShaderErrorHandler *errorHandler);

bool GrGLCheckLinkStatus(const GrGLGpu *gpu, GrGLuint programID, bool shaderWasCached,
    GrContextOptions::ShaderErrorHandler *errorHandler, const std::string *sksl[kGrShaderTypeCount],
    const std::string glsl[kGrShaderTypeCount]);

#endif
